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Gameservermodule 0.1.0 beta out
Add Onsjr_ writes "I am pleased to announce that the beta version of 0.1.0 is finished!

These are the new features added since (the pretty old version) 0.0.4:
  • Mapshots for Battlefield & Road to Rome (thx to Travis Prebble)
  • Mapshots for Unreal Tournament 2004 (thx to ZED28)
  • Game Joiner support (allows to join a server by clicking on a special hyperlink)
  • Variable caching of data retrieved from a game server (improves performance)
  • Optional mapshots in the block
  • Category system in server list
  • Online/Offline status and number of players in server list
  • ut2004 and q3a color code support
  • Data fetching via HTTP if UDP isn't allowed
  • Some changes to support gsQuery >= 0.1.0
  • Using gsQuery 0.1.1 which includes
    • Support for Call of Duty added
    • Support for Battlefield Vietnam added
    • Support for Solider of Fortune 2 added
    • hlife gameversion added
    • Support for Vietkong added
    • Support for Rainbow Six: Raven Shield added
    • Support for America's Army new protocol added
And these are the supported games:
  • Unreal Tournamnet and most mods (gameSpy)
  • Unreal Tournamnet 200x and most mods (gameSpy or ut2004)
  • Battlefield 1942 and most mods (gameSpy)
  • Halflife and most Mods (hlife)
  • America's Army (armyGame)
  • Quake 3 and some Mods (q3a)
  • Medal of Honor Allied Assault (q3a)
  • Return to Castle Wolfenstein (q3a)
  • Vietkong (vietkong)
  • Rainbow Six: Raven Shield (rvnshld)
  • Call of Duty (q3a)
  • Solider of Fortune 2 (sof2)
  • Battlefield Vietnam (armyGame)
  • And probably more
Please test the beta and report bugs and/or feedback here.
Futhermore I am only able to do the german and english translations. Would be nice if somebody translates the other languages.
Last but not least: The Download"
Posted on Wednesday, May 26 @ 15:35:49 CEST by Zhen-Xjell
 
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